Fallout 1 + 2 ruckelfrei aufnehmen... ???

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  • Fallout 1 + 2 ruckelfrei aufnehmen... ???

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    Da ich Fallout 1 derzeit nicht mit Fraps aufnehmen kann ( es wird keine Zahl in der Bildschirm Ecke gezeigt), nehme ich derzeit per Camtasia Studio auf. Da stockt es aber manchmal, deswegen möcht ich es doch lieber mit Fraps aufnehmen, nur wie geht das wenn keine Zahl angezeigt wird :huh:
    Wenn ihrs nicht wisst, kennt ihr dann ein anderes Prog mit dem das bei Fallout ruckelfrei funktionieren würde?
  • RE: Fallout 1 + 2 ruckelfrei aufnehmen... ???

    Ikaruz schrieb:


    Haste vlt "Hide Overlay" eingestellt?
    Dann wird die Zahl zwar nicht angezeigt, aber es wird trotzdem aufgenommen.

    Ansonsten ist da so ein kleines Kästchen und da kannste in eine der 4 Ecken nen Punkt setzen wo die Zahl erscheinen soll.


    Nein das habe ich nicht :dodgy:
  • RE: Fallout 1 + 2 ruckelfrei aufnehmen... ???

    Gronkh schrieb:


    Wenn Du mit DosBox zockst, dann stell die Grafikdarstellung am besten mal auf OpenGL.. dann zeigt Fraps auch wieder die FPS oben rechts an und Du kannst ganz regulär aufnehmen. ;)


    Wenn ich per DosBox die falloutw.exe ausführen will sagt er "this is a Windows NT windowed executable"... Ne Ahnung was ich da machen muss?
  • RE: Fallout 1 + 2 ruckelfrei aufnehmen... ???

    Ist Fallout ein MS Dos Spiel? Dachte das wäre für Windoof ~ 2000 und XP???
    Ist immerhin auch auf der PS2 zu haben, oder nicht?

    spielst du das Spiel Fullscreen?
    Wenn ja, welches Betriebssystem benutzt du? Man könnte Fraps nml ab Vista über "record Aero Desktop" und Fullscreen dazu zwingen Fallout aufzunehmen ^^
  • RE: Fallout 1 + 2 ruckelfrei aufnehmen... ???

    Für Fallout 1 oder 2 braucht man doch kein Dosbox...
    Das läuft selbst auf Vista/7 meines Wissens nach perfekt, auch wenn es halt aussieht, wies aussieht...^^

    Zum Aufnehmen:
    Entweder machs so, wie exit es empfohlen hat, aber das geht nur bei Vista/7 oder du nimmst bei Camtasia 30 fps und den DivX 6.8 Codec mit ein Paar Speziellen Einstellugnen, die du in meinem RemoteJoy Tutorial erfährst, wenn du ganz unten auf den Videolink klickst.

    Viel Glück und Spaß
    Grums
  • RE: Fallout 1 + 2 ruckelfrei aufnehmen... ???

    Exitussan schrieb:


    Ist Fallout ein MS Dos Spiel? Dachte das wäre für Windoof ~ 2000 und XP???
    Ist immerhin auch auf der PS2 zu haben, oder nicht?

    spielst du das Spiel Fullscreen?
    Wenn ja, welches Betriebssystem benutzt du? Man könnte Fraps nml ab Vista über "record Aero Desktop" und Fullscreen dazu zwingen Fallout aufzunehmen ^^


    Fallout ist für Windows 95/98/98SE/ME/XP/Vista. Sry aber ich kenn mich mit DosBox garnet aus...
    Ich spiel es mit XP im Fenster modus (mit nem bestimmten Mod),kann aber auch gut sein das man mit dem Mod da was einstellen kann das es funzt nur kenn ich mich damit auch nicht wirklich aus^^

    Hier mal die Einstellungsmöglichkeiten vom Mod:
    [size=xx-small][size=x-small][size=x-small][Main]
    ;Change to 1 if you want to use command line args to tell sfall to use another ini file.
    UseCommandLine=0

    ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    [Sound]
    ;Set to 1 to enable eax.
    ;Not supported in the windows 9x version
    ;Requires supporting scripts to set appropriate eax effects for each map.
    EAX=1

    ;Set to a value between 0 and 25 to choose the default eax environment
    ;This is the environment used in a new game until a script changes it
    DefaultEnvironment=1

    ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    [Speed]
    ;Set to 0 to disable everything in this section
    Enable=1

    ;The speeds corrisponding to each slot in percent. (i.e. 100 is normal speed)
    SpeedMulti0=50
    SpeedMulti1=100
    SpeedMulti2=150
    SpeedMulti3=200
    SpeedMulti4=300
    SpeedMulti5=500
    SpeedMulti6=1000
    SpeedMulti7=100
    SpeedMulti8=100
    SpeedMulti9=100

    ;The initial speed at game startup
    SpeedMultiInitial=100


    ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    [Graphics]
    ;Set to 0 for 8 bit fullscreen
    ;Set to 1 for 8 bit windowed
    ;Set to 2 for 16 bit fullscreen
    ;Set to 3 for 16 bit windowed
    ;Set to 4 for dx9 fullscreen
    ;Set to 5 for dx9 windowed
    ;Mode 1 requires your desktop colour depth to be set to 32 bit
    ;Windowed modes incur a performance hit. (Modes 1 and 5 more so than mode 3)
    ;The 16 bit colour modes cause movies to display incorrect colours, and slows down fades
    ;dx9 modes cause some corruption of movies, but not as bad as 16 bit colour modes
    ;16 bit colour modes only work in fallout 2
    ;dx9 modes work with fallout 1, but results in movies being completely corrupted
    ;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
    Mode=1

    ;Refresh the screen every x frames. Set to 0 to disable frameskipping.
    ;If you don't want frameskipping on initially, but may want to enable it later, set this to 1
    ;This has no effect in fullscreen mode or in dx9 modes
    FrameSkip=0

    ;When fading the screen, multiply the time to fade by this value
    ;Value is a percentage, so a value of 100 leaves fade speed unchanged
    ;Only has an effect in 16 bit colour mode
    FadeMulti=10

    ;If using a dx9 mode, this changes the resolution
    ;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
    GraphicsWidth=640
    GraphicsHeight=480

    ;This changes the settings of the hardware scaler in graphics modes 4 or 5
    ;Set to 0 to disable, 1 to use only if screen res > 640x480, 2 to use if screen res != 640x480 or 3 to use always
    ;To use a hardware scaler a file called 'global.fx' must be placed in data\shaders, and must contain one technique with one or more passes
    GlobalShaderMode=0

    ;Set to something other than 0 to apply a software scaler in graphics modes 4 or 5
    ;This can be used instead of, or in addition to, the hardware global.fx shader
    ;0 - Default scaler
    ;1 - 2xSai
    ;2 - SuperEagle
    ;3 - Super2xSai
    ;4 - hq2x
    ;5 - AdvancedMame2x
    ;6 - letterbox
    ;7 - no scaling
    ScaleFilter=6

    ;Set to 1 for a linear texture filter, or 0 to disable
    TextureFilter=1

    ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    [Input]
    ;Set to 0 to disable everything in this section
    ;This will also disable any input related script extender functions and the keyboard commands used to control other sections!
    Enable=1

    ;Set to 1 to enable the mouse scroll wheel to scroll through your inventory
    UseScrollWheel=1

    ;The mouse Z position is dividied by this modifier to calculate the number of inventory
    ;slots to scroll. My mouse moves 120 pixel in the z direction for one click of the mouse
    ;wheel, but this may vary depending on your mouse manufacturer and windows settings.
    ;Set to 0 to only ever scroll 1 click
    ScrollMod=0

    ;Adjusts mouse sensitivity to some percentage of normal.
    ;Negative values are valid, if you want your mouse axis reversed for some reason
    MouseSensitivity=100

    ;DX scancode of a key to press when the middle mouse button is clicked
    ;The default of 0x30 toggles between your two weapons
    ;Set to 0 to disable
    MiddleMouse=0x30

    ;Set these to 1 if you want fallout to access the keyboard or mouse in background mode
    BackgroundKeyboard=0
    BackgroundMouse=0

    ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

    ;The modifier key you have to hold down to change any speed settings
    ;If set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
    ;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
    SpeedModKey=-1

    ;A key to press to toggle the speed tweak on or off
    ;Specify 0 if you don't want a toggle key, or a DX scancode otherwise
    SpeedToggleKey=0x00

    ;The keys corrisponding to the 10 speed slots
    ;Set to 0 to disable a slot, otherwise specify the DX scancode of the key you want to use
    SpeedKey0=0x52
    SpeedKey1=0x4f
    SpeedKey2=0x50
    SpeedKey3=0x51
    SpeedKey4=0x4b
    SpeedKey5=0x4c
    SpeedKey6=0x4d
    SpeedKey7=0x00
    SpeedKey8=0x00
    SpeedKey9=0x00

    ;The modifier key you have to hold down to change any graphics settings
    ;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
    ;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
    GraphicsModKey=-2

    ;Increase/decrease frame skip.
    IncreaseFrameSkip=0x51
    DecreaseFrameSkip=0x4f

    ;Toggle the global shader on or off
    ToggleGlobalShader=0x52

    ;Changes the current scaleing and texture filters
    CycleScaleFilter=0
    ToggleScaleFilter=0
    ToggleTextureFilter=0

    ;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    [Misc]
    ;Everything in this section only applies to fallout 2!

    ;Time limit in years. Must be between -3 and 13
    ;Set to 0 if you want to die the instant you leave arroyo
    ;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
    ;Set to -2 to remove the time limit without reseting the date. The game will lock up on 8th of March 2255
    ;Set to -3 to remove the time limit, automatically reset the date, but override fallouts GetDate function to return the correct year
    TimeLimit=13

    ;Set to 1 to enable additional scripting functions
    ScriptExtender=1

    ;Set to 1 to apply the perception fix to the sharpshooter perk
    SharpshooterFix=1

    ;Set to 1 to fix the pathfinder perk (25% travel time reduction with 1 level, 50% reduction with 2)
    PathfinderFix=1

    ;World map travel time percentage modifier
    ;Modifies how fast in game time passes while you're moving around the map screen without affecting encounter rate
    ;The pathfinder fix needs to be turned on for this to work
    ;100 is normal speed, 0 stops time from passing
    WorldMapTimeMod=100

    ;This will change the physical speed at which you move across the map
    ;Set to 0 to leave at the default. (i.e. limited by vwait in windowed mode, or by processor speed in fullscreen)
    ;If set to something other than 0, it enforces a maximum fps on the world map screen.
    ;Changing this to something other than 0 is not recommended if you've already applied a world map speed patch to your fallout exe.
    WorldMapFPS=0

    ;Only set to 1 if your systems high performance timer is unreliable for some reason
    ForceLowResolutionTimer=0

    ;Set to 1 to enable Ray's patch to make world map encounter rate independent of your travel speed
    WorldMapEncounterFix=1
    WorldMapEncounterRate=5

    ;Obsolete, but can still be used if you know what it does.
    ;WorldMapDelay=0

    ;The number of slots available in the locations list panel of the world map
    ;Set to 0 to leave unchanged. 17 is default.
    ;Setting this greater than 17 requires a replacement background frm, or you'll get glitched graphics
    WorldMapSlots=0

    ;Setting this to 1 fixes the bug that can cause the locations list to become unresponsive
    WorldMapCitiesListFix=1

    ;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
    ;StartingMap=

    ;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
    ;You can use up to 2 %d's in this, if you want to include fallouts version number somewhere
    ;VersionString=

    ;To use a config file other than fallout.cfg, uncomment the next line and add the name of your new file
    ;ConfigFile=

    ;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
    ;If you want to use multiple patch files, you can include a %d in the file name
    ;The original file is patch%03d.dat
    ;PatchFile=

    ;To change the default and starting player models, uncomment the next four lines.
    ;The default models can also be changed ingame via script
    ;MaleStartModel=hmwarr
    ;MaleDefaultModel=hmjmps
    ;FemaleStartModel=hfprim
    ;FemaleDefaultModel=hfjmps

    ;To change the various ingame movies, modify the next 17 lines
    ;Most of these can also be changed ingame via script.
    Movie1=iplogo.mve
    Movie2=intro.mve
    Movie3=elder.mve
    Movie4=vsuit.mve
    Movie5=afailed.mve
    Movie6=adestroy.mve
    Movie7=car.mve
    Movie8=cartucci.mve
    Movie9=timeout.mve
    Movie10=tanker.mve
    Movie11=enclave.mve
    Movie12=derrick.mve
    Movie13=artimer1.mve
    Movie14=artimer2.mve
    Movie15=artimer3.mve
    Movie16=artimer4.mve
    Movie17=credits.mve

    ;To change the starting year, month or day, uncomment the next 3 lines
    ;StartYear=-1
    ;StartMonth=-1
    ;StartDay=-1

    ;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
    ;Defaults are 0x1E0 in the x direction and 0x190 in the y direction.
    ;LocalMapXLimit=480
    ;LocalMapYLimit=400

    ;To add additional perks to the game, uncomment the next line and set it to point to a file containing perk information
    ;PerksFile=Perks.ini

    ;Set to 1 if you want the pipboy to be available at the start of the game
    PipBoyAvailableAtGameStart=0

    ;Set to 1 to double the number of available kill types
    ;If you use this, you need to provide the extra descriptions in proto.msg (entries from 1450 to 1487 are names and 1488 to 1525 are descriptions)
    ;Changing this option mid game will not invalidate old save games, but the players kill counters will be completely screwed.
    ;Setting this to 1 may cause problems if the player kills more than 32767 of any one critter type
    ExtraKillTypes=0

    ;Choose the damage formula used to calculate combat damage
    ;0 - Fallout default
    ;1 - Glovz's AP ammo mod
    ;2 - Glovz's tweaked version of the original formula
    DamageFormula=0

    ;Prevents you from using 0 to escape from dialogue at any time.
    DialogueFix=0

    ;Set to 1 to disable the horrigan encounter
    DisableHorrigan=0

    ;Set to 1 to disable the random element in npc levelling.
    ;This will cause all npc party members to automatically level up as soon as the player reaches the requirements
    NPCAutoLevel=0

    ;Change the initial starting location and world map viewport
    ;Leave at -1 for default
    StartXPos=-1
    StartYPos=-1
    ViewXPos=-1
    ViewYPos=-1[/size][/size][/size]
  • RE: Fallout 1 + 2 ruckelfrei aufnehmen... ???

    AntKingNo1 schrieb:

    [Graphics]
    ;Set to 0 for 8 bit fullscreen
    ;Set to 1 for 8 bit windowed
    ;Set to 2 for 16 bit fullscreen
    ;Set to 3 for 16 bit windowed
    ;Set to 4 for dx9 fullscreen
    ;Set to 5 for dx9 windowed
    ;Mode 1 requires your desktop colour depth to be set to 32 bit
    ;Windowed modes incur a performance hit. (Modes 1 and 5 more so than mode 3)
    ;The 16 bit colour modes cause movies to display incorrect colours, and slows down fades
    ;dx9 modes cause some corruption of movies, but not as bad as 16 bit colour modes
    ;16 bit colour modes only work in fallout 2
    ;dx9 modes work with fallout 1, but results in movies being completely corrupted
    ;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
    Mode=1

    Ändere mal das Mode=1 zu Mode=5 um.